The New Millennium Edition of Wizards at War has been revised and edited for its 21st-century readership, and contains new / updated material that brings it into line with the updated timeline established in the NME of So You Want to Be a Wizard.
For more info about the New Millennium Edition updates, please see this posting at DD's weblog "Out of Ambit".
The calm before the storm...
After returning from a hectic wizardly holiday, Nita and Kit are looking forward to returning to their everyday routine. But there doesn't seem much hope of that what with three other wizards living in Nita's basement, her sister Dairine's computer muttering peculiar prophecies, and Kit's increasingly magical dog Ponch behaving more strangely every day.
And there's far worse trouble brewing. A strange darkness of the mind and heart is about to fall over the older wizards of the world, stealing away their power. Soon the young wizards of Earth and many other planets must defend the people of their worlds -- wizards and non-wizards alike -- against an invasion of a kind they've never imagined.
But mere defense won't combat the evil afoot. In company with their human and alien teammates, Kit, Nita, and Dairine must race to search worlds both known and unknown for the secret weapon that the Powers that Be have promised them - before the minions of the Lone Power find it first.
And then, for the first time in millennia, the wizards must go to war...
"The strong characterization, complex plot, and truly fascinating universe combined with a stellar, heartbreaking, nail-biting conclusion guarantee not to disappoint." (VOYA, 5Q -- highest rating)